Friday 31 January 2014

Character Emotion-Snow White

Character Emotion








Watch Snow White

Essential Questions:
  1. As you watch, list the characters as they unfold in the movie. Describe some emotions you see, how are those emotions shown (bodily gesture, music, dialog, interactions, lighting/style and design). 
  2. Pay attention to the characters and their lines of action. As we stop the movie, you will draw the lines of action seen on the screen in a particular character. (Use your sketch book).



Storyboards and Scripts

Please read this pdf file about storyboards, and then answer the following questions:

1. What is meant by capturing the aesthetics of your animation?
2. The article suggests that you show a single frame of storyboard for the key moments in your animation. In your animation, what are the key moments?
3. What are the emotions you will show in your piece? How can you make sure to capture those in your storyboard, to make sure your animation conveys the intended emotions?
4. Your storyboard should show all scenes of your animation. Within scenes, what should a storyboard show?
5. What is duration? How can you include notes about duration in your storyboard?
6. The article suggests that for each scene you include 1 frame that does or describes what?

Please read this article about different kinds of storyboard and answer:

1. List the 4 different storyboard formats in this article and their use or benefit.
2. Which storyboard type is the best for your PSA project?


Friday 24 January 2014

Collaborative vs. Individual

Working collaboratively in groups is often included as an important 21st century skill. Collaboration has many advantages including distribution of work, use of diverse skills to achieve optimal output, shared ideas and problem solving.

Optimal collaborative output happens when a team understands the single goal, shares in the commitment, and desires to advance the project together. The most effective teams share some common traits. Among those are:

  1. Team members with diverse skills each contributing in a meaningful way at similar professional levels. For example, an animation team could have writers, sketch artists, character designers, audio engineers, animators with advanced drawing skills, animators with excellent software skills. and others. Even though these are different jobs, the skills in the individual areas may be at a high level. When a team member lacks a skill required of the project, the group suffers. Often group members shun the other team member, or feel they are not working, when in fact, maybe the real problem is a lack of the necessary training or experience. 
  2. Often effective teams are comprised of at least 2 people who have worked together effectively in the past. The strength of the two often push the project forward and provide the organization necessary for optimal output.
  3. Team members take responsibility and also dig deeply into their area and achieve a state of flow in their work.
In your group, answer the following questions and be prepared to share out responses:

What do you do when you have a team member who either lacks skills, lacks commitment, lacks focus or cannot achieve the desired 'flow' necessary for completion?

What do you do if you are that person, how can you move your skills forward? What if you are not interested in the project, what can you do? Are you powerless?

What do you do if you feel your team is underestimating or usurping your responsibility?

Identify the skills in the individuals in your group. List those skills. How can these skills be used in your PSA?

Think of a group project in which you were a group member that was successful in all ways, successful both in terms of the group and the project outcome. What were the qualities that allowed for the successful collaborative effort?

Sunday 5 January 2014

Weeks of Jan 6th. 13th

Agenda:

History of Animation-Early Disney, Golden Era of Hollywood Animation

Assignment: Select an early Disney animation from youtube and critique the animation using timecode to highlight the principles of animation evident in the video. You must identify at least 5 principles of animation.
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Read Preston Blair pdf linked to the right side of the blog.

Assignment: Draw in your sketchbook the 4 stages of a human walk cycle as demonstrated in Blair's book.

In your sketchbook draw a profile view of a character for which you would like to create a walk cycle. Your drawing should be well designed, use google images as reference if necessary. If you are stuck, look at how Preston Blair breaks down basic shapes of animals to create cartoons. Once your drawing is approved by Mrs. L, then scan it using the scanner in the back of the room. Save your art as a png or jpg file and mail to yourself, or save on a thumb drive. You will use this art as a basis for your walk cycle.
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Watch all Flash tutorial demos linked on the video demo page.
For each tutorial, you must answer the associated quiz below and submit your answers (this is graded).

When you have watched every Flash tutorial, have finished all quizzes, have an approved (signed off) piece of art for scanning as the basis for your walk, you are welcome to begin your own 4 frame walk cycle.

Assignment: watch tutorials and take quizzes, draw a profile view of a character, animate a walk cycle based on your drawing. You will export this as a Quicktime Movie, again in h.264 format.


Saturday 4 January 2014

Semester Recap

Welcome back! Happy 2014.

To recap what you have learned so far:

Infographics:
  • Principles of Design and Composition 
  • Adobe Illustrator
  • Application of Google Map
  • Dataset and data visualization
  • Infographic
  • Clickable web infographic with embedded google map
  • Collaborative groups
  • Project based learning
Stop Motion Animation:
  • 3 act story structure, story development, script
  • History of Animation-early days (focus on Reiniger/McCay)
  • Audio/Garage Band Software
  • Development of fun pieces of movable art
  • Motion capture, frame by frame
  • Use of mobile software for camera capture
  • Editing using Final Cut to assemble audio with animated video clips
  • Collaborative groups
Principles of Animation and Photoshop Drawn Animation:
  • Drawing principles, figure drawing, gestural drawing (sketchbook)
  • Photoshop for drawing
  • Use of pen stylus for visual design and drawing with Photoshop
  • Photoshop animation capability for frame by frame development
  • Principles of animation as defined by Disney and still applicable in contemporary animation
  • Heavy drawing and design using Photoshop
  • Ball Bounce, Brick Drop, Leaf Drop

Semester 2: What you are about to do:

Walk Cycles and figure drawing in animation:
  • Flash CS4 animation
  • Drawing with pencil/sketchbook of humans in walk movements
  • Scanning artwork, dpi/ppi, resolution, quality
  • Using scanned artwork on the computer as a guideline
  • History of Animation-Art of Disney and Warner Bros
  • Preston Blair drawings and cartoons
  • Studies of walks/walk and run cycles
  • Create a human or animal walk cycle
Elements of Art and Design in Animation
  • Walk cycle within panning scene in Flash CS4
  • Developing artwork and matte paintings for movie effects and animation
  • Line/Shape/Form/Space/Value/Texture
  • Creating visual hierarchy in a scene
  • Compositional design and principles of design
  • Creating dominance and incorporating scale
  • Integrating Photoshop and Flash
  • History of Animation (WWII, rise of Anime)-(Japan/Europe)
Flash Culminating Project: PSA for Youtube

Introduction to 3D Modeling and Animation
  • Working in 3D space with 3D objects
  • Careers for artists/animators in industry (gaming, film, web and mobile design)
  • Create 3D models
  • Lighting, shading, texturing 3D scenes
  • Basic 3D animation
  • Option for 3D printing from service bureau
  • Overview of Blender 3D
  • Create simple gingerbread man animation
  • History of Animation-Television (Hanna Barbara, Warner Bros, others)-Current
Final Project-student choice. Students will determine a final project of their choice (PSA, short story or other approved idea) by selecting a topic of interest and the software and animation approach of their choice.