Saturday 4 January 2014

Semester Recap

Welcome back! Happy 2014.

To recap what you have learned so far:

Infographics:
  • Principles of Design and Composition 
  • Adobe Illustrator
  • Application of Google Map
  • Dataset and data visualization
  • Infographic
  • Clickable web infographic with embedded google map
  • Collaborative groups
  • Project based learning
Stop Motion Animation:
  • 3 act story structure, story development, script
  • History of Animation-early days (focus on Reiniger/McCay)
  • Audio/Garage Band Software
  • Development of fun pieces of movable art
  • Motion capture, frame by frame
  • Use of mobile software for camera capture
  • Editing using Final Cut to assemble audio with animated video clips
  • Collaborative groups
Principles of Animation and Photoshop Drawn Animation:
  • Drawing principles, figure drawing, gestural drawing (sketchbook)
  • Photoshop for drawing
  • Use of pen stylus for visual design and drawing with Photoshop
  • Photoshop animation capability for frame by frame development
  • Principles of animation as defined by Disney and still applicable in contemporary animation
  • Heavy drawing and design using Photoshop
  • Ball Bounce, Brick Drop, Leaf Drop

Semester 2: What you are about to do:

Walk Cycles and figure drawing in animation:
  • Flash CS4 animation
  • Drawing with pencil/sketchbook of humans in walk movements
  • Scanning artwork, dpi/ppi, resolution, quality
  • Using scanned artwork on the computer as a guideline
  • History of Animation-Art of Disney and Warner Bros
  • Preston Blair drawings and cartoons
  • Studies of walks/walk and run cycles
  • Create a human or animal walk cycle
Elements of Art and Design in Animation
  • Walk cycle within panning scene in Flash CS4
  • Developing artwork and matte paintings for movie effects and animation
  • Line/Shape/Form/Space/Value/Texture
  • Creating visual hierarchy in a scene
  • Compositional design and principles of design
  • Creating dominance and incorporating scale
  • Integrating Photoshop and Flash
  • History of Animation (WWII, rise of Anime)-(Japan/Europe)
Flash Culminating Project: PSA for Youtube

Introduction to 3D Modeling and Animation
  • Working in 3D space with 3D objects
  • Careers for artists/animators in industry (gaming, film, web and mobile design)
  • Create 3D models
  • Lighting, shading, texturing 3D scenes
  • Basic 3D animation
  • Option for 3D printing from service bureau
  • Overview of Blender 3D
  • Create simple gingerbread man animation
  • History of Animation-Television (Hanna Barbara, Warner Bros, others)-Current
Final Project-student choice. Students will determine a final project of their choice (PSA, short story or other approved idea) by selecting a topic of interest and the software and animation approach of their choice.


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